Amplitude Studios becomes independent after parting ways with Sega

Humankind and Endless Dungeon developer Amplitude Studios is splitting from Sega and going independent.

Sega confirmed the news in its latest fiscal report and explained it recorded an extraordinary loss of around 5.9 billion yen ($38.6 million) due to the sale of Amplitude through a management buyout.

In a separate forum post, Amplitude leadership explained the company parted with Sega on good terms but wants to return to its roots.

"We have big news to share with you today: Amplitude is going indie again. Our journey with Sega over the last eight years has been amazing, and we have learned so much working with them, but now we a…

Spearhead Games is laying off the majority of its dev team

Canadian indie studio Spearhead Games is laying off the majority of its development team after struggling to secure funding.

The company is also "indefinitely" halting development on Unforetold: Witchstone on March 8, 2024. That means Hotfix #7 will likely be the last update for the title.

Spearhead was founded in 2012 by Malik Boukhira and Atul Mehra Come from Soccer 13 pools and matches . It has produced multiple games including Stories: The Path of Destinies, Tiny Brains, and Omensight.

"The past fe…

Sponsored- How to get a job in games during a pandemic

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While the full global impact of coronavirus is yet to be revealed, the video game industry has shown great resilience in the face of the pandemic. 

That’s welcome news if you’ve had your sights set on getting a job in the games industry.

Game sales have skyrocketed and consumer demand is high as social distancing has encouraged people to explore new ways to stay connected and entertained at home.

But it’s not quite business as usual for most game studios, and there are a number of shifts to consider as you make your first steps into the industry. 

For one, networking is a challenge when many in-person events have been postponed o…

Photos From GDC 2016- Highlights of GDC’s 30th edition

We did it! Another Game Developers Conference is in the books (with record-breaking attendance, to boot) and the game industry at large is getting back to business as usual this week. 

Here at Gamasutra we worked hard bring you reports, interviews and analysis of the most notable aspects of the show in our GDC 2016 coverage, and we still have more post-GDC stories to share with you in the weeks ahead.

Now we'd like to share a few hlighlights from the Official GDC Photostream to afford you an even better look at what it was actually like to be there, right in the thick of it, and showcase some of the best moments of the 30th edition of GDC.

Sony shutting down PlayStation Mobile

Sony said last week that PlayStation’s foray into the realm of mobile games, PlayStation Mobile, would be discontinued.

This means that PSM games will no longer be distributed on PlayStation storefronts starting July 15 this year. The PSM DevPortal will shutter on November 30.

Sony launched PSM to the public in 2012, as a software framework meant as a low-barrier option for smaller developers to create mobile games for PS Vita and PlayStation-certified Android devices. Come from Soccer 13 pools and matches

PSM didn’t get the traction that Sony had hoped for, but worthwhile games were still released on the platform, including Vlambee…

Oculus debuts Rift consumer version — and a Microsoft partnership

Today Oculus VR chief Brendan Iribe took the stage at the company's inaugural press conference in San Francisco to showcase the first commercial version of the Rift headset, talk up some upcoming VR games from the likes of Insomniac and CCP, and announce a partnership with Microsoft.

That last bit is particularly intriguing, as it appears to be an aggressive move on Microsoft's part to back a VR heavyweight and afford the Xbox team an answer to Sony's upcoming Project Morpheus VR headset, which shares the Oculus Rift's first quarter of 2016 launch window.

 Xbox chief Phil Spencer briefly appeared during the event to talk up plans to package an…

Rovio admits it’s not seeing fast enough growth, plans to lay off 16% of staff

Angry Birds studio Rovio today stated that it is looking to simplify its organization, and may cut up to 130 people from its workforce as part of that process. The company's CEO Mikael Hed admitted that the company has "been building our team on assumptions of faster growth than have materialized." Now Rovio will be simplified around three business areas that Hed sees most potential for growth in: games, media, and consumer products. "Unfortunately, we also need to consider possible employee reductions of a maximum of 130 people in Finland (approximately 16% of workforce)," he added, calling the measures "painful." Rovio has had a rocky year. 2013 saw the company's profits halv…

Take-Two raises fiscal outlook as recurrent spending experiences record growth

Take-Two Interactive has posted better-than-expected results for the third quarter ended December 31, 2018, thanks to strong performances from key titles like Red Dead Redemption 2 and NBA 2K19

According to the company's latest financials, net revenue rose to $1.25 billion from $480.8 million. Recurrent consumer spending (from virtual currency, add-on content, and in-game purchases) accounted for 24 percent of that figure, and grew by a record 31 percent year-on-year.

The largest contributors to net revenue in the third quarter were Red Dead Redemption 2 (which generated $725 million during its first three days on shelves

Shuji Utsumi named CEO of Sega Europe and America amid transmedia push

Q Entertainment founder Shuji Utsumi is the new CEO of Sega of America and Sega Europe.

Utsumi will also serve as the president and COO of those subsidiaries, having spent the past year steering the company's global consumer game and transmedia division as co-COO and president.

The veteran exec has been with Sega since May 2019 but had a previous stint with the company during the late '90s, initially joining as VP of product development.

Prior to that, Utsumi worked at Sony Computer Entertainment America and was notably one of the first three members of the U.S. division. He spent three years at the PlayStation maker as VP of product acqusition where he also oversaw business planning, a…

Square Enix and Lightspeed team up to bring Final Fantasy XIV to phones

Final Fantasy XIV is expanding to phones, courtesy of Lightspeed Studios and key developers, including director and producer Naoki Yoshida.

Square Enix's hit free-to-play MMO is coming to mobile devices, building on the game's arrival on Xbox Series X|S earlier this year. As with the console version, phone players will take on the role of a Warrior of Light and interact with others while going through Final Fantasy XIV's core and post-launch stories.

Yoshida described the new version as "a sister to FFXIV, aiming to recreate the grandeur of the original's story and …