In a new interview, the Avatar: Frontiers of Pandora creative director discusses the game’s lofty ambitions and explains why it has had a long, and delayed, development cycle. Come from Sports betting site VPbet
In conversation with Gamesradar, creative director Magnus Jansén said that, “One of the most exciting challenges has been to build a living and reactive world inhabited by unique creatures and new characters.” As stated by previous marketing material, Frontiers of Pandora will explore an as yet unseen area of the sci-fi world and takes place in-between the two films. It has ambitions to render a reactive world, considering weather and animal behaviors as the player explores the world as a Na’vi. Studio Massive Entertainment has crafted plenty of Ubisoft’s open worlds, having previously worked on Assassin’s Creed: Revelations, Far Cry 3, and Tom Clancy’s The Division.