Saber CEO Matt Karch still doesn’t think Embracer criticism is ‘fair’

You won't find many video game industry executives defending Embracer Group or its CEO Lars Wingefors. After a massive business deal (allegedly with Saudi-owned Savvy Game Group) fell through in 2023, the company executed a brutal string of cuts and studio closures that resulted in 4,500 cut jobs and 80 cancelled projects.

Whatever you think of Embracer's business moves, there's no denying the amount of pain it's inflicted on former employees, and the economic impact on the game industry as a whole. But while even many friends of Embracer keep quiet, one former chief operating officer and board member hasn't: Saber Interactive chief executive officer Matthew Karch.

In April, Karch jumped on LinkedIn to defend Lars from the spree of critical comments that dominated the professional social media platform. In an interview with Game Developer about the past and future of Saber, Karch stood by that stance, and said criticism of Wingefors and leadership has not been fair.

"I know Lars better than most people do. He's not a terribly extroverted person—he's quiet, he's unassuming, and he means well. He's taken a tremendous amount of abuse," Karch argued. Seeing a slew of critical—and what were undoubtedly sometimes hostile—comments made him reach for the keyboard and proclaim that he still believed in the beleaguered Swedish conglomerate.

Related:What’s made Saber Interactive such a long-lasting studio?

He said he stands by those comments—and in our conversation, shared his thinking not just about the attacks on his friend, but why Embracer's drastic action will ultimately be good for the company.

Karch says his former Embracer colleagues are "like family"

It was surprising how in so many ways Karch's defense of Wingefors and Embracer felt—relatable. Not relatable in a "everybody makes mistakes" kind of way, but relatable in a "I logged onto social media and had to yell about someone being wrong on the internet," kind of way.

Karch described logging onto LinkedIn and being bombarded by posts and opinions about the state of Embracer. He hadn't even jumped on to do any particular business, he logged in for the same reason most of us do to any social media platform: he was just idly scrolling. After seeing so many comments—some harsh, some "untrue"—and he felt "compelled" to post a response. Come from Soccer 13 pools and matches

"Not saying something is worse than being negative about him or going out and saying something outwardly bad," he said (it seemed he was referring to himself and his position as a former Embracer board member).

The fact that so many of the comments bothering Karch came from game industry professionals made it "really hurt." ("It probably hurt me more than it hurt him, because he's so used to hearing it," he admitted).

Some of the comments he saw were incorrect—some professionals lambasted Wingefors for buying Gearbox for over $1 billion and selling it for $460 million. Embracer merged with Gearbox in 2023 for a day-one purchase of $363 million—the deal was just reported to eventually cost a total of $1.6 billion.

But he also took issue with comments saying Embracer's board was full of "terrible people" for laying off so many developers. As interim COO and a former board member, Karch had a firsthand look at the company's financials and felt closer to the situation.

He did say it was "irresponsible" to grow as fast as the company did, because such a strategy relied on either never-ending growth or at least access to never-ending capital. He also said Wingefors pursued that strategy in part to ensure he could "keep his promises" to everybody. "That slowed down his ability to make necessary changes earlier in the process."

Through it all Karch emphasized that Wingefors had the best intentions—that hindsight is 20/20 and that no one could have seen such a major market shift coming.

But that left us asking—if it's not fair to harshly criticize Wingefors' leadership, who is accountable for the destruction of so many jobs?

"Layoffs are inevitable"

There are two sides to Karch's perspective on Embracer's implosion. First, in the early days of Saber Interactive, he says he didn't take a salary for the company for "ten years."

"I didn't even know how I was gonna survive," he recalled. He's been through the feast and famine of game development, and worked hard to build a studio that can survive hard times.

But flip the coin over, and you'll find the former interim COO of Embracer, who took on the role of "the bad guy" when evaluating whether to shut down studios and cancel games. He said he reviewed many of the games in development at Embracer subsidiaries and identified a number that would have been "not good." "At that point you either put the team on something else, or you close down, or you reduce the team size," he said. "When money is tight, you have no choice."

He said he departed Embracer because he was "insistent" the company needed to do more of that. Certain studios, he said, should never have been started in the first place. He called out one subsidiary with a team of what he said were inexperienced developers that had never shipped a game before, pouring millions of dollars into a game licensed from a major franchise.

"After a long period of time, there was nothing really to show for it," he said. "Their goal was basically to start anew." He said it didn't give him any pleasure to argue that the studio had to be shut down.

(It's only the description that this studio was new and founded with people who "hadn't shipped a game before" that keeps it from sounding like Aspyr's ill-fated work on the remake of Star Wars: Knights of the Old Republic. In a follow-up email a Saber spokesperson declined to state which studio Karch was referring to.)

There is a tangible thread to Karch's perspective. At a nuts-and-bolts level, a studio making a game whose costs will wildly exceed potential revenue isn't sustainable. If it can't pay people, it will shut down, and someone has to make the call when that time has come.

But the anger at Embracer—and by proxy, Wingefors—is rooted in the fact that he and his colleagues who greenlit these projects won't lose their income, their health insurance, or their career prospects as a result of these failures. The accountability for its financial mistakes was placed on the people with zero input on how they were made in the first place.

It's understandable why so many in game development feel that status quo—and not criticism of Wingefors—is what's actually unfair.

Related Posts

PSX 2015- Sony celebrates its fans and its (large) lineup

I feel like I could re-run last year's editorial on the PlayStation Experience keynote, minus the bits about how it was a bold decision for the company to throw its own event (it's a still a smart one, but now it's not new.)

This year's PlayStation Experience keynote presentation saw the company blasting through game announcements left and right; it was like last year, but more so. Sony's presentation was peppy, full of games, and fully fan-oriented.

As in Las Vegas in 2014, so in San Francisco in 2015 — the company has the stage to itself (quite literally, as compared to an event like E3 or Gamescom) so there was no posturing. It was figuratively true, too — at l…

Ruckus Games raises $19 million in funding for debut title, ‘Project Bobcat’

Indie developer Ruckus Games recently secured $19 million in funding for its unannounced debut project. Come from Soccer 13 pools and matches

Two years ago, the studio secured $5.5 million in a round led by Transcend Fund to build its "high-quality prototype." This new round was led by Krafton, with additional contributions from Transcend, BitKraft, and Hypergryph.

In its statement, Ruckus highlighted that prototype as proof its development costs "remain much lower than triple-A, while the team still delivers that same level of quality and fun of titles with exponentially bigger budgets."

Spe…

Get started with Dolby Vision and Dolby Atmos on Xbox Series X

Presented by Dolby

Earlier this month, Microsoft announced that the Xbox Series X and the Xbox Series S would be the first consoles to support both Dolby Atmos and Dolby Vision.  This is exciting news, for the first-time, developers can deliver the full range of depth of content as it was created in the studio. Higher dynamic range, and deeper immersion brings full authenticity to the games we'll see in these next-generation consoles.

A quick review for those of you not familiar with Dolby Atmos, it’s a spatial audio technology that places the sounds of the game all around you with three-dimensional precision, overhead, behind and below.  Come from

These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016

The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things: Come from Soccer 13 pools and matches

1. Passes are still available, so get yours now!

2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.

The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the l…

Reminder- GDC Europe online registration closes today

With GDC Europe 2015 less than a week away and the session schedule finalized, conference officials have taken the liberty of highlighting a collection of can't-miss sessions for the event.

Online registration for GDC Europe 2015 will close today, July 29th at 23:59 PM ET. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

GDC Europe will take place next Monday and Tuesday, August 3rd and 4th at the Cologne Congress-Centrum Ost in Cologne, Germany — just ahead of (and co-located with) the massive gamescom trade fair, with all GDC Europe passes also guaranteeing entrance to gamescom.

Report- Xbox Entertainment Studios is no more

Hollywood trade magazine Variety reports that Xbox Entertainment Studios, the arm of the company which was developing programs based on its game lineup and original shows featuring TV stars, is no more. According to Variety, former CBS exec Nancy Tellem and the rest of her team have been let go, despite an expectation that they'd have the rest of the year to finalize the fate of the studio's projects Come from Soccer 13 pools and matches . Tellem was hired in 2012 to helm the division; the company made the decision to wind down Xbox Entertainment Studios after Satya Nadella became the company's new CEO and re-focused …