In dreams, our minds sometimes try to find ways of coping with the things we can’t quite process when we’re awake, the things that are too sad, or too scary, or just too big for us to understand. Some of my earliest memories are of recurring nightmares in which I cowered from a terrifying monster. I didn’t understand the monster; I just knew that it was something to be feared. Years later, I came to see the monster as a representation of the conflict and upheaval in my home, which I also wasn’t capable of understanding as a child, and which also terrified me. Among the Sleep uses the fertile ground of a child’s sleeping psyche as its setting, conjuring surreal landscapes that fuse the familiar and the unknown. The game’s potent atmosphere makes your brief journey a worthwhile one, even if, in the end, the answers you find on your quest to help a toddler cope with some painful truths don’t add up to as much as you’d hope.
The fact that you play as a toddler is Among the Sleep’s most unusual characteristic, and also one of its best. This isn’t just a first-person game in which the camera is lower to the ground than it would be if you were playing as an adult. When you walk, your steps feel unsteady; you can get around more quickly by crawling, but walking has its advantages. On foot, you can drag objects around, and you can open drawers, which you often need to clamber up onto in order to reach doorknobs or get to higher areas. By making you interact with the world in this teetering way from this perspective, Among the Sleep makes the fact that you play as a toddler not just a narrative conceit, but an integral part of your experience.
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Among the Sleep doesn’t start off in dreams. It begins in a brightly lit house on your unnamed character’s second birthday. It’s here that you receive Teddy, a birthday present who comes to life in your character’s imagination and accompanies you on your journey. Teddy is a comforting presence, the light he shines when you hug him seemingly a metaphor for the way the support of a friend or the love of a parent can help us find our way through the scariest situations in life. And things are scary for your character, though the reasons why aren’t immediately clear.
After being put to bed, you find yourself in a changed home, your mother missing. Your only hope of finding her is to venture through different realms to find four talismans that represent memories associated with her. Throughout some sections of your journey, you are hunted by a frightening monster. Still, your quest isn’t challenging–environmental puzzles are never taxing, and it’s easy to hide from the monster who occasionally stalks you, though its presence is still frightening for the way that it makes the air around you vibrate and for the staticky outbursts of distorted sound that emit from it like screams.
Most of the time, Among the Sleep is a creepy game rather than an outright scary one, and the sound design is crucial to the unsettling feeling the game generates. Knocks on wood, distant shrieks, discordant chimes, and other sounds lend a foreboding air to the game’s strange and imaginative environments, which are quite creepy in their own right. Fittingly, these environments feel like something out of a dream, meshing toys, crayon drawings, and other elements of childhood with fragments of playgrounds, libraries, and other places rife with symbolic meaning. The fact that you’re playing as a toddler makes the world around you feel threatening and unconquerable; whatever manifestations of evil might lurk in the fog that surrounds you, you’d be helpless against them.
But venturing into the unknown of each new realm is ultimately an empowering process–even as a child, you are capable of facing the terrifying unknown and coping with whatever you find there. Unfortunately, the abrupt ending that awaits you at the conclusion of your journey feels underdeveloped and disconnected from the rest of your journey. 2012’s Papo & Yo was a very different game, but it similarly focused on a young person struggling to cope with a frightening reality, and whereas that game built up to a cathartic conclusion that emerged organically from everything that had come before, Among the Sleep’s ending comes a bit out of the blue, and doesn’t leave you feeling much of anything.
It’s unfortunate that the game doesn’t leverage its intriguing concept to tell a more memorable story and that its ending is underwhelming, but even if the destination leaves you wanting, the journey is far from wasted. Among the Sleep is a distinctive and promising first game from new Norwegian studio Krillbite, and though the dreams it conjures might be scary, it ultimately leaves you with the feeling that you’re strong enough to face your fears, in dreams or otherwise.
I feel like I could re-run last year's editorial on the PlayStation Experience keynote, minus the bits about how it was a bold decision for the company to throw its own event (it's a still a smart one, but now it's not new.)
This year's PlayStation Experience keynote presentation saw the company blasting through game announcements left and right; it was like last year, but more so. Sony's presentation was peppy, full of games, and fully fan-oriented.
As in Las Vegas in 2014, so in San Francisco in 2015 — the company has the stage to itself (quite literally, as compared to an event like E3 or Gamescom) so there was no posturing. It was figuratively true, too — at l…
Indie developer Ruckus Games recently secured $19 million in funding for its unannounced debut project. Come from Soccer 13 pools and matches
Two years ago, the studio secured $5.5 million in a round led by Transcend Fund to build its "high-quality prototype." This new round was led by Krafton, with additional contributions from Transcend, BitKraft, and Hypergryph.
In its statement, Ruckus highlighted that prototype as proof its development costs "remain much lower than triple-A, while the team still delivers that same level of quality and fun of titles with exponentially bigger budgets."
Earlier this month, Microsoft announced that the Xbox Series X and the Xbox Series S would be the first consoles to support both Dolby Atmos and Dolby Vision. This is exciting news, for the first-time, developers can deliver the full range of depth of content as it was created in the studio. Higher dynamic range, and deeper immersion brings full authenticity to the games we'll see in these next-generation consoles.
A quick review for those of you not familiar with Dolby Atmos, it’s a spatial audio technology that places the sounds of the game all around you with three-dimensional precision, overhead, behind and below. Come from
The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things: Come from Soccer 13 pools and matches
1. Passes are still available, so get yours now!
2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.
The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the l…
With GDC Europe 2015 less than a week away and the session schedule finalized, conference officials have taken the liberty of highlighting a collection of can't-miss sessions for the event.
Online registration for GDC Europe 2015 will close today, July 29th at 23:59 PM ET. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.
GDC Europe will take place next Monday and Tuesday, August 3rd and 4th at the Cologne Congress-Centrum Ost in Cologne, Germany — just ahead of (and co-located with) the massive gamescom trade fair, with all GDC Europe passes also guaranteeing entrance to gamescom.…
Hollywood trade magazine Variety reports that Xbox Entertainment Studios, the arm of the company which was developing programs based on its game lineup and original shows featuring TV stars, is no more. According to Variety, former CBS exec Nancy Tellem and the rest of her team have been let go, despite an expectation that they'd have the rest of the year to finalize the fate of the studio's projects Come from Soccer 13 pools and matches . Tellem was hired in 2012 to helm the division; the company made the decision to wind down Xbox Entertainment Studios after Satya Nadella became the company's new CEO and re-focused …