Below Review – Deep Down

Below, Capy’s long-in-development roguelike, has cultivated a sense of mystery across the course of its entire gestation Come from Sports betting site VPbet . The question of what Below is, exactly, doesn’t go away once you’re playing it–the game offers minimal instruction beyond the occasional button prompt, and much of the first few hours is spent figuring out how everything fits together. Your objective is simple enough and spelled out in the game’s title–you’re on an island, and you need to go as deep below the surface as you can. How you do that slowly becomes clear, although reaching any suggestion as to why you make this voyage takes far longer.

Below opens with a long, slow cutscene of a boat arriving on an island, with no context or explanation. It’s a suitable introduction to a game that you’ll want to take at a considered pace; from the beginning, there’s no instruction, although it won’t take you long to find the lantern at the island’s apex and begin your journey through the first floor. From there it’s a matter of exploring each floor of the island’s depths, finding keys to unlock doors that will take you further down, and managing your resources and health as you deal with a series of hardships.

  • The First Descendant | Meet Ines | Character Trailer
  • FINAL FANTASY VII REBIRTH | PC FEATURES TRAILER
  • Xenoblade Chronicles X: Definitive Edition — The Year is 2054 Trailer — Nintendo Switch
  • Horses 2025 – Cinematic Trailer
  • Monster Hunter Wilds – Open Beta Test 2 Announcement Trailer
  • Dwarf Fortress Adventure Mode – Release Date Trailer
  • Minecraft x Sonic – Add On Overview Trailer
  • Marvel Rivals – Invisible Woman Character Gameplay Reveal Trailer | "Unseen Force"
  • FREEDOM WARS REMASTERED — System Trailer
  • Marvel Rivals Season 1: Eternal Night Falls | Official Trailer
  • New VIRTUA FIGHTER Project – Pre-Development Gameplay Concept Video
  • Share
    Size:

    Want us to remember this setting for all your devices?

    Sign up or Sign in now!

    Please use a html5 video capable browser to watch videos.
    This video has an invalid file format.

    00:00:00

    Sorry, but you can’t access this content!
    Please enter your date of birth to view this video

    By clicking ‘enter’, you agree to GameSpot's

    Terms of Use and
    Privacy Policy

    Now Playing: 22 Minutes of Below Combat And Exploration Gameplay

    Whenever you die in Below, a different boat will arrive at the island’s shore and you’ll be given a new disposable character to take up the quest with. The distant camera and simple character designs mean there’s not much to differentiate each individual you control: they’re not named or unique in any way, and the game never makes it explicitly clear how or whether they’re connected. You start each life armed with a sword and hunting bow, which can be used to fend off any enemies you encounter, as well as a single refillable bottle of water that’s needed to replenish your character’s thirst meter. From there it’s up to you to gather the resources you’ll need to survive–by defeating enemies, finding chests, and exploring any part of the world that’s sparkling–as you delve deeper into Below’s world.

    Early on, Below can feel generous by roguelike standards. You unlock multiple shortcuts as you go, allowing you to jump to a deeper level from the beginning of your next life, so that you don’t need to go all the way back through the whole game every time. Before long you unlock the ability to activate campfires as single-use checkpoints, letting you warp straight back to them with your next character. Resting at campfires will take you into a little room where you can store excess items that your next explorer can collect if need be, although storage space is limited, and if you exit out of the game you’ll start right back in the room you left when you start the game up again.

    It takes a while to encounter an enemy that can do real damage too, meaning that instant-kill traps are a much greater danger for the first few levels, conditioning you to take a slow, cautious approach. Each time you respawn, the layout of every floor will have changed slightly, with room positions shifting and your map (which helpfully shows which direction you can exit each room from) having reset. It’s essential that you return to where you last died when you were carrying your lantern, which provides some challenge–you can retrieve resources from any corpses you leave behind, but your lantern is absolutely vital for progress.

    For the first seven or so hours, Below hits a good balance between the intrigue of its atmospheric aesthetic and the punishing nature of its mechanics. Unfortunately, the balance shifts in a major way later on, and the game’s increasing difficulty is matched by harshened conditions. While early floors are rich in the essentials, letting you exploit swarms of bats for meat and enemies that drop gems that power your lantern, later floors are more miserly. Gathering resources from chests and defeated enemies is important–there’s a rudimentary crafting system letting you combine them to create weapons and items, but which resources you have access to depends on which floor you’re exploring. It’s not unusual to end up with an inventory full of items that can’t be combined or used for anything.

    Once you’re midway through the game, each new restart is going to involve some early grinding, as jumping right to a lower level without the resources needed to keep your character fed, and without retrieving the lantern from where you last died, can turn the game into a disastrous slog. The areas you can use to gather resources need light so that you can avoid the instant-kill traps planted all over them, and although you can craft limited-use torches, that’s not going to do you much good in later stages where the lantern is your main way of fighting back against some of the game’s harsher nasties.

    Your mileage may vary depending on your patience, but this isn’t a case where the game’s brutality works in service of its excellent combat and astonishing world. Below’s main thrills come from discovering new things, and when you’re forced to repeat the same sections multiple times, the game’s difficulty feels excessive and unnecessary. Below’s combat is simply not interesting enough to make the tough sections feel worthwhile–the rudimentary dash/shield/attack system has little room for nuance, and when enemies can do extreme damage with a single hit (often with a “bleed” effect that requires you to use resources to patch yourself up), death doesn’t always feel like your fault.

    Later floors ask you to play very differently compared to the earlier ones. Suddenly you need to keep moving constantly, and the slow, methodical exploration that made the early parts of the game interesting is lost. The game’s sense of foreboding mystery begins to dissipate as well, as the mechanics reveal themselves to be relatively uncomplicated and the game’s art design relies on some tired tropes and enemy designs. Overall, the art design and Jim Guthrie’s imposing soundtrack are both excellent but become much harder to properly appreciate when you’re suffering through the game’s more tedious sections. Below also feels much better suited to PC–the distant camera and tiny characters had me moving closer to the television while playing on Xbox One.

    Below’s extreme demands for patience and tolerance remain right through to the game’s mysterious ending. But despite its assured aesthetic and the initial pleasures of discovery, Below will eventually turn into a slog for all but the most committed of players.

    Related Posts

    Game Of Thrones Studio Tour In Northern Ireland Shares Set Photos

    Warner Bros. Themed Entertainment has released a first look at authentic sets that are part of its Game of Thrones Studio Tour at Linen Mill Studios in Banbridge, Northern Ireland. The destination attraction will open February 4, 2022 Come from Sports betting site VPbet . Tickets, which must be purchased in advance of visits, are now available to buy at this official website.

    In a release, chief executive of tourism for Ireland Niall Gibbons, said: “Over the past decade, Northern Ireland has welcomed fans from around the globe to the ‘real-world Westeros’–home to the stunning landscapes, coastlines, and mountains that have featured in some of the show’s most memorable scenes… the new Game of Thrones Studi…

    HBO Max And Discovery+ Will Debut As A Single Streaming Service In 2023

    It’s been a bizarre week for HBO Max. Following the unceremonious cancelation of the planned direct-to-streaming Batgirl movie and removal of more than a handful of “under performing” streaming originals from the platform, CEO David Zaslav took to the stage at an investors call to explain the brand’s strategy moving forward.

    Of the big announcements made at the call, the least surprising was confirmation that HBO Max and Discovery+ will be merging into one singular streaming platform in 2023. Details about the platform’s name, pricing, and specific content remain a mystery, but the presentation included a slide explaining that it will be both on-demand and live, include ad-free, ad-lite, and ad-only options, with multiple tiers for content like sports, and offe…

    Grab Metaphor- ReFantazio On PC For A Discount At Fanatical

    Metaphor: ReFantazio is in rarified company, garnering a 10 out of 10 review score from GameSpot. That makes for a pretty good reason to want to check out this RPG from the studio behind the Persona and Shin Megami Tensei games. If you’re looking to preorder Metaphor: ReFantazio on PC, you can knock a few bucks off each edition of the game at Fanatical, while also securing a number of preorder bonuses Come from Sports betting site VPbet . The discounts at Fanatical knock about 13% off of Metaphor’s list price. That brings the base game down to $61 from the usual price of $70. Alternatively, you can also get the Metaphor: ReFantazio Atlus 35th Digital Anniversary Edition, which is normally $100, for $87. Metaphor: ReFantazio…

    Check Out Four Xbox Games You Can Play For Free This Weekend

    You can play four different games for free on Xbox this weekend, ranging from game high profile sports title to a hand-drawn action epic. Xbox Live Gold and Xbox Game Pass members can play these games for free from Thursday, June 15 at 4:01 AM ET/12:01 AM PT until Monday, June 19 at 3:59 AM ET/Sunday, June 18 at 11:59 PM PT.

    First up is EA Sports PGA Tour, the latest in the long-running EA Sports golf games. Since launch, the game has received significant improvements, like a three-click swing system. The game features 30 courses, most of which are real-world professional courses like the Augusta National Golf Club and the TPG Sawgrass. PGA Tour is also on sale for $42, down from the $70 listing price.

    The remaining games are Bomber Crew, Oddballers, and Greak: Memories of A…

    Elden Ring- Where To Get The Claymore

    Elden Ring is sporting a ton of classic From Software weapons, but one fan-favorite greatsword ranks among the most recognizable. The Claymore is a franchise staple and a fantastic addition to your collection of armaments. Even better, it can be found very early in the game, making it a perfect choice for Strength builds looking for a weapon to begin improving right away. Don’t worry, either, as we’ll tell you exactly where you can find the Claymore.

    Claymore explained Come from Sports betting site VPbet

    The Claymore is a greatsword and requires 16 Strength and 13 Dexterity to wield. Due to those relatively low requirements, it makes for a very solid option for Strength builds.

    Halle Berry On Making Catwoman- "One Of The Biggest Paydays Of My Whole Life"

    Actress Halle Berry does not regret starring as Catwoman in the 2004 superhero film. Speaking to Entertainment Weekly, Berry said she didn’t always want to pursue “award-worthy” projects and sometimes just wanted to make some cash.

    “For me, it was one of the biggest paydays of my whole life, which, there’s nothing wrong with that…. I don’t want to feel like, ‘Oh, I can only do award-worthy stuff.’ What is an award-worthy performance?” she said.

    Elsewhere in the interview, Berry said Catwoman is not a film that she’s “totally in love with,” but she pointed out that acting is her career, not a hobby. “It’s how I take care of my children. But I try to keep that sense of wonder and stay curious. Because being a Black woman, I haven’t always had parts that I absolutely love,” s…